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Showing posts from December, 2018

New Release: v0.64!

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This weekly build packs a hefty little chunk of new content pertaining to Grey Clarion, homeland to the elusive and mysterious harps. Next week we will launch a new alpha build! New to the game? Become a patron or download the public build to try it out at https://www.patreon.com/indoorminotaur. Hope you enjoy! Version 0.64 - 12-28-2018 Added a new NSFW scene (M/F/F, size difference) Added the Red Steps (region in Grey Clarion) Added The Plateau (region in Grey Clarion) Added The Grotto (region in Grey Clarion) Added a new cooking ingredient to the game and various vendors  Added 3 new recipes to cooking fires (fruit desserts for MP recovery!) Added items to the Grey Clarion regions Added several new harp NPCs Added a boss fight to Grey Clarion Added new enemies to Grey Clarion Fixed an issue with crafting Sun Keys Revised the equip animation in combat

New Weekly Build: v0.63!

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New Weekly Build: v0.63! Hi folks, we're back with another build this week--the last one before all the holiday madness! Builds WILL resume over the holidays, so you'll have plenty to do through the new year. Chapter 7 is well under way, and we're beginning work on an entirely new continent: Grey Clarion, home of the nomadic and isolated harps. This week's build gets a lot of new things started, but it also goes back and adds some nice touches to the debug room (accessible to Old Salt patrons and above), something we've been neglecting for a little while. Now you'll be able to unlock every scene in the game, even if you didn't choose a certain path or don't have certain characters unlocked, etc. New to the game? You can download the public build or become a patron at https://www.patreon.com/indoorminotaur . Until next time, we hope you enjoy! Best, Nym Version 0.63 - 12-21-2018 Added a new NSFW scene (M/F, variety) Added new rooms

New Public Build: Chapter VI

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The time has come! Version v0.60.1 is officially live and available to the public on both Windows and Mac, adding the latest chapter and all the bug fixes and general improvements that come with it. So, what exactly is new? You can see the entire change log here , but for the (very) abbreviated list: Extended the main story line by several hours You can ride Orus around outside for increased speed You can now mine silver & gold around the world and use it to craft jewelry if your forge is upgraded Added eight new written NSFW scenes Added and revised new portraits and illustrations Added new skill and spellbooks to the game Performance optimizations Balance adjustments Lots and lots of bug fixes Q. Will my old save version work? - A. Yes, but you may experience some bugs--especially visual. Save often and proceed at your own risk! Q. I found a bug! Where do I report it? - A. You can send me a direct message or post in our public Discord's designated b

New Weekly (& Alpha) Build: v0.61!

Alpha patrons are getting their build early to stay ahead of the public release. Version 0.61 - 11/30/2018 Replaced Claire scene illustration (WIP) Added Orus backpacks Fixed some text runoff Fixed an issue where encounters beneath Carvannah palace didn’t correctly display a background Added more dialogue to the cove Added a bedroll beneath Carvannah palace Fixed an issue with the “strangers” boss fight ending before the final attack Fixed a tile passability issue in the Carvannah  dungeon Fixed an issue where Mydrede and Borris overlap during a Witchdale cutscene Fixed an issue where Beatrix speaks with an NPC in Shiveworth at the beginning of the game All maps in the game now check whether Mercy is riding Orus and adjusts speed accordingly Implemented more lag reduction on all maps with multiple light effects Fixed a number of lighting issues Fixed an issue with map effects not loading in correctly on game start Mercy is no longer slowed in the prologue dream seque