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Showing posts with the label Mapping

New Release: v0.109!

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Hey everyone, thanks for checking out our latest release! This week has been all about mapping out the brand new area, Emerald Flats. It's a big, spacious town tucked away in a forest, and it's going to end up being probably the largest & most populated area since Carvannah. It's already quite big! Next week, we start in on the interior areas and finish populating the town with all the new NPCs. This might be the last new town the game gets before we start closing in on the finale, so we hope you like it! Version 0.109 - 11-22-2019 Added primary exterior area for Emerald Flats (WIP) Added Emerald Flats Camp (WIP) Added Emerald Flats Mine (WIP) Added Emerald Flats Tavern (WIP) Populated Emerald Flats with a number of new NPCs A contingent of Oldlight soldiers arrive in Aster Valley in Ch. 9, blocking the way into town Qel can now be recruited in Ch. 9 Fixed an issue where the attack and defense bonuses from rows weren’t applying correctly. Being in the...

New Release: v0.91!

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Heya! The latest release features a couple of new areas (perhaps the nicest-looking areas to date!), as well as a handful of fixes and minor improvements. Alpha patrons are also getting a hotfix, which does everything in the patch notes below except for add the new areas. Most of this week went into tile editing and mapping, but I think it'll pay off. The new area is going to be really cool, and I'm excited to keep it going and wrap up chapter 8 soon. In the meantime, enjoy what's here and look forward to what's to come! - Nym Version 0.91 - 7-12-2019 Added Aster Valley! (WIP) Added Aster Village! (WIP) Added the first bath house suite! Fixed a handful of portrait issues The tents in Hawk’s Keep are all now correctly illuminated Added new items to the world Added more upper-layer cliff tiles for better pathing and more natural visuals Fixed the Dalkon & Brandis scene not correctly displaying the scene art because the screen was faded out