Posts

Showing posts with the label Art

New Release: v0.137 (Alpha & Weekly!)

Image
New Release: v0.137 (Alpha & Weekly!) Hey everyone, happy to finally get you a new patron build after having last week off. This week's build isn't gigantic, because I've had to withhold some of the unfinished loose ends, but it does fix up a lot of relatively critical bugs and even gets into a few of the endings. Hope you enjoy! Become a patron or try the public build at https://www.patreon.com/indoorminotaur Version 0.137 - 7-10-2020 Added new wounded Mercy portraits Added new final scenes to the game Slightly adjusted a Leite portrait for better quality Fixed an issue where a number of spells were throwing javascript errors Fixed some outdated cooking fires Fixed some out-of-bounds issues Fixed an issue where an incorrect portrait would show for Mercy in Carvannah Fixed an issue where shellbus weren’t able to be prepped for cooking Fixed some tile passability issues Fixed a portrait-related crash when controlling Beatrix in Shiveworth

New Release: Version 0.131!

Image
Here's this week's build including new Leite portrait! New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.131 - 5-17-2020  Added new Leite portraits Added the conclusion to the surrender + no yield essence path Fixed some portrait flickering issues Updated the dorm lighting (lanterns now glow when a room is occupied) Added a new Beatrix intro monologue (voice coming soon) Added a new Leite epilogue outro (voice coming soon) Fixed an issue where Katerina in Shiveworth wouldn’t play her new dialogue for Beatrix Fixed an issue where it was possible for two events to overlap in Mercy’s dorm room Fixed some portrait flicker issues

New Releases: Weekly & Alpha v0.90!

Image
Hi, everyone! The alpha gets updated to version 0.90 this week, alongside the weekly release. You can find what's changed since the last alpha in the changelog, but the big change from just last week is the newly drawn and implemented Beatrix portraits. It's been a bit of a scavenger hunt trying to track down and replace all of Beatrix's old portraits, and not very scientific, so let us know if you find any oddities or remnants from the old style left over. Hope everyone still has all their fingers and toes after the 4th, and beyond that, enjoy the new builds! Version 0.90 - 7-5-2019 Added a new NSFW scene (M/F, harp, magic potion, excessive cum) Drew and implemented Beatrix’s full-size portraits Added a new potion to Moon’s shop Increased the portrait heights, revealing more  L E G ! Revised some of the class selection menus at the beginning of the game for better continuity Revised some of Aunt Agatha’s dialogue for better continuity Fixed some typos

New Build: v0.68!

Image
Hey folks, just wrapped up the latest weekly build, which takes the big leap of expanding the world east, in preparation for the next big adventure. As I might have mentioned already, we've also settled on a long-term artist (whose work is featured above), and we'll get around to making introductions once everything is finalized. It's going to be good. At least, I'm pretty sure it's going to be good. I'm like 94% positive that it's going to be good, and those are the kinds of odds I like to bet on. Daughter of Essence has come a long way since we launched this Patreon, and the game has nowhere to go but up from here. And that's damn well where we plan on taking it. A reminder that if you would like to try the public build or become a patron, visit us at https://www.patreon.com/indoorminotaur. - Nym Version 0.68 - 1-25-2019 Added new story content and dialogue to the cove Added cove departure Added new scene illustration for the Agatha ...

New Weekly Build & Art Announcement

Image
Hello, and welcome to another way-too-late-at-night update of Daughter of Essence, with your host, Nym. The patch notes for the latest weekly build are below, and we're happy to say that they are cool and good, but we have an even more important announcement to make. Audrey and I are, frankly, tired of commissioning artists sporadically and trying to squeeze ourselves into the queues of various talented and expensive people, only to hear back a month or two later with a piece we'd nearly forgotten about needing that doesn't quite fit with the game's aesthetic. The solution to this problem is one of two things: abandon all progress on the game for a year and do all the art assets myself; OR, bring an artist onto the Indoor Minotaur Productions team who is able to commit to regular pieces over a much longer term. We have decided to attempt the latter, and for the last two weeks, we've been in long and sometimes excruciating talks with dozens of qualified pe...