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Showing posts with the label Alpha

New Release: Oh Man Oh Jeez

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  Today, I'm releasing version 0.140 for both Windows and Mac, the build which finally includes the last of the story content (for now) and the last of the voice samples (for now). This is, for all intents and purposes, the first narratively "complete" release of Daughter of Essence, although it's naturally still in its alpha state. This is a pretty monumental occasion for me, but there's still a lot to do, so it's a bit early to pop the corks just yet. Just the same, we really hope you enjoy this content and look forward to seeing what's coming next. "But Nym," you might ask, "what IS coming next?" Loosely speaking, and without making too many promises, here's what my agenda looks like for the coming weeks: 1. New features and mechanics implemented (will break saves) 2. New art 3. New written NSFW scenes 4. New voice lines 5. Thorough playtesting, bug-fixing, combat improvements, balance-adjustments and writing edits for quality ...

New Release: v0.137 (Alpha & Weekly!)

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New Release: v0.137 (Alpha & Weekly!) Hey everyone, happy to finally get you a new patron build after having last week off. This week's build isn't gigantic, because I've had to withhold some of the unfinished loose ends, but it does fix up a lot of relatively critical bugs and even gets into a few of the endings. Hope you enjoy! Become a patron or try the public build at https://www.patreon.com/indoorminotaur Version 0.137 - 7-10-2020 Added new wounded Mercy portraits Added new final scenes to the game Slightly adjusted a Leite portrait for better quality Fixed an issue where a number of spells were throwing javascript errors Fixed some outdated cooking fires Fixed some out-of-bounds issues Fixed an issue where an incorrect portrait would show for Mercy in Carvannah Fixed an issue where shellbus weren’t able to be prepped for cooking Fixed some tile passability issues Fixed a portrait-related crash when controlling Beatrix in Shiveworth

New Weekly & Alpha Release: v0.133!

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New Weekly & Alpha Release: v0.133! Hi everyone, hope you're hanging in there and staying healthy and sane. I've just finished uploading the latest weekly and alpha builds, which finally start to flesh out victory conditions for the latest cove siege, though there's a whole lot more coming (including bonus rewards for exceptional outcomes). Right now, it's mainly about adding everyone back in and writing out a lot of different conditional lines of dialogue depending on who makes it through unscathed and... who doesn't. I have a feeling I'll be fine-tuning this particular feature for a long time, so I'm just trying to get it all out there and written for now. Anyway, it's been a busy month, and next week I'm hoping to have a bunch of new audio for the game, including new voice work for Leite, Beatrix and Mercy! Thanks for the support, and as always, we hope you enjoy. - Nym New to the game or want to become a patron? Visit our pat...

New Weekly & Alpha Build: v0.129!

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Hi everyone, I am pleased to report some improvement in my condition this week, accompanied by some blessed progress on the various branching paths that make up the game's "endings." Presently, there are 7 different major divergences after the siege, most of which lead to an earlier conclusion to the journey than some of the other, more "successful" routes. Within some of these 7 paths is an impossibly large number of more subtle variants based on your choices over the course of the game and your level of preparedness for the battle. There's a lot of content packed in here, but the caveat to all this exciting news is... most of you will never see 95% of it. After all, you can only experience one single outcome at a time! Making so many branching outcomes is time-consuming business, and coupled with serious illness, it's been a hell of a month for development. Remember, you can download the public build of become a patron at: https://www.patreo...

New Weekly & Alpha v.0.125: The Breakening

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Hi everyone, hope you're hanging in there and staying safe. New to the game or want to access the newest builds? Visit https://www.patreon.com/indoorminotaur to become a patron or download the public build. I've got a big ol' sloppy patch for you that's going to need a lot of careful testing, so I hope some of y'all will come through for me. The big project for this week has been preparing for a future html & mobile build, which has entailed a full overhaul for file naming conventions. Thanks for playing, thanks for your patience, and we'll see you next week! Version 0.125 - 3-20-2020  Added a new main boss encounter Added new parameters to all enemy AIs, ensuring they will correctly attack when afflicted with Berserk or Enrage states Disabled all sex toys in the mystery realm Aded new cutscenes and story content Skill cooldowns are now tick-based instead of turn-based (this should help improve enemy AI as well, but it’s still experimenta...

New Weekly & Alpha Release: v0.121!

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Hey everyone! This has been an excruciatingly time-consuming and complicated build to get out, but I'm very pleased to announce that the hard part is finally over and we're back to the more exciting stuff! The new system developed for assigning units during the coming battle is vastly more sophisticated than the iteration from the previous siege, to say nothing of the fact that there are twice as many people now, so development on that created a lot of new challenges. I hope it works well, and I hope people don't find it too laborious to assign so many different roles, haha. Aside from the big system implementation, we also wrapped up a few important plot-points and had time to squeeze in a brand new sex scene. Next week's build is going to be all about diving into battle... so I hope everyone's ready! Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.121 - 2-21-2020 Added a new NSFW scene (M/F...

PUBLIC RELEASE: CH. IX

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This new release features hours of new content, new places, new characters, new voice acting, new conflict and, of course, new erotic adventures. And beyond just the new stuff, there are also dozens (or hundreds) of fixes, QoL improvements, revisions, and more. Chapter IX is the penultimate chapter, as far as I'm able to tell. Everything you do now is leading up to the final moments in Chapter X, so take your time, enjoy, and as always, if you can't wait for the next chapter, join us here on Patreon to get that new content injection every single week: https://www.patreon.com/indoorminotaur

New Release: v0.117!

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Hi everyone! Version 0.117 is available to both weekly and alpha patrons! This is primarily because version 0.116 will be going public NEXT FRIDAY, and I want to make sure all patron builds stay ahead of it. But beyond that, just the nature of the build's content, the amount of fixes from last week, and the additional testing I'd like to get done before it all goes public just warrants an extra alpha release. Hope you enjoy! - Nym New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.117 - 1-17-2020  Added a new encampment to Mar’Liore in Ch. IX for reinforcements (if you still have Roald - WIP) You can now deliver messenger birds to various points across the world in Ch. IX (WIP) Updated the quest journal to catch back up to the current content Added the option to purchase lumber from Esterholt in Ch. IX (if you didn’t salvage the battleship) Delilah can be recruited from Witchdale in Ch. IX (if Mercy pursued ...

New Weekly & Alpha: v0.116!

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Hi everyone! Last week, I mentioned we would start tying off loose ends this week, and that's what I've been working on. We have a lot of returning old faces you can touch base with again, many of whom can be recruited depending on your choices up to now. Next week there will be more of the same, with Chapter 9 will be wrapping up very soon. Then I'll be getting started on the "final" chapter! Which means... it's just about time for a new public release! I'll be posting more details about that soon, but you should expect it coming before the month is over. As always the public release will be available at https://www.patreon.com/indoorminotaur As always, thanks for checking us out and we hope you enjoy the new content. Best, Nym Version 0.116 - 1-10-2020  Added new dialogue to the cove Added a new area to the cove in Ch. IX: the garden (must have recruited Marilea) Updated the cove’s upper area in Ch. IX if the battleship was salvag...

New Weekly & Alpha Release: v0.112!

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Hi everyone! Here is a good chunky update with a lot of new story content in the Emerald Flats. The area as a whole is still a WIP, but it's come a long way and the main narrative for the town is nearly concluded. Anyway, we hope you enjoy the new content! Version 0.112 - 12-13-2019 Added the mining “hot & cold” sequence Added a ton of new story progress in Emerald Flats Added new enemy encounters Added new characters to Emerald Flats Added new essence-transformation portraits Fixed an issue where Mercy’s heirloom knife showed a default knife sprite when attacking Fixed an issue where some interiors were autosaving unintentionally

New Weekly & Alpha Release: v0.108!

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Hellooooooo, and thanks for joining us for another new release! We focused a lot on revisions and improvements this week, including portraits, weapon skill books, and in many cases, the skills themselves. The long quest chain from Fogsborough to Fort Wilkes to New Light has finally concluded, and a number of new friends can be made along the way. I've also begun work on a cool new area called Emerald Flats, but that isn't quite ready for exploration yet. You can look forward to seeing some of that next week. Until then, we hope you enjoy! - Nym Version 0.108 - 11-15-2019 Added the smugglers to New Light and the return home Added the conclusion of the raft-building quest and the departure from Fort Wilkes Added hazards to the overworld while rafting Quinn and Bartleby can now be recruited to the cove Revised Beatrix’s portraits Revised Orus Portraits Overhauled the skillbooks A number of skills have been adjusted for balance The skill abbreviations in “Sens...

Weekly & Alpha Release: v0.104!

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Hi everyone! Version 0.104 is uploaded for weekly and alpha patrons! Thanks for your patience and thanks for playing our game. We have a couple of pretty cool new systems being implemented this week, and the longest scene written to date, which had to be broken into three separate portions since it's a bit of a slow burn before it really gets cooking. We've also begun trying to address the world changes for chapter 9, but as you can imagine, that's a big project in and of itself and will take a while to iron out. Anyway, you can peep everything that's new this week in the notes below. As always, we hope you enjoy, and we'll see you next week! Version 0.104 - 10-18-2019 Added a new NSFW scene (M/F, Dom/Sub, Mature) Bell’s arrival to the cove has been added to the siege route, and a new scene with Tafo was added Added a 5th level to the dorms (WIP) Added a new multi-part cove sequence building up to the new NSFW scene Adjusted essence magic for bette...

New Weekly & Alpha: Version 0.100!

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WOW--the centennial release. I knew it was coming, but it still crept up on me. We're still hard at work on the fallout from the cove siege and all the complex branches and accompanying systems, but we couldn't help but sneak in a new scene featuring one of the most requested characters in the game's history, who hasn't had so much as a hint of a suggestion of a scene... until now! But we won't spoil it. You'll have to see for yourself. Next week, believe it or not, the grind continues... look for version 0.101 and some fancy new art coming your way! Version 0.100 - 9-20-2019 (Important note: the cove siege route is contingent on a certain level of cove strength. IF you do not have the required cove strength to initiate the siege, the current build will dead-end before the siege begins, since the alternate routes are still in development) New NSFW scene (Threesome, F/F/M, pegging) Updated dialogue for most of the cove’s residents after the siege ...

New Weekly & Alpha Builds: v0.96!

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We hope our patrons didn't think we'd forgotten about them. Here's notes for the newest build, version 0.96, accessible by both weekly and alpha patrons. It's been a very long week preparing for the public build, but we haven't slowed for a minute, and there's still plenty of new content here for you. We hope you enjoy! Version 0.96 - 8-16-2019 Added the masked Beatrix portrait Added the traitor cutscene & departure Added the Oldlight showdown strategy meeting cutscene Added autosave toggle (N Key) Added a new keyboard splash screen on startup Added the boathouse to the cove (if you recruit the shipwright) Added messenger bird aviary to the cove Added new dialogue to everyone in the cove for the new chapter Implemented new cove strength, sustainability and health variables Fixed an issue with trying to pick up more than one chicken in Danforth Crook Fixed a passability issue in the Danforth Crook bandit camp Fixed some passability issue...

New Release: Version 0.95!

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Hello! I have a new weekly build, as well as a hotfix for the latest alpha build available. This week has mostly been spent working on a lot of different cutscenes and preparing for the transition into chapter 9, but there's also what may be our biggest NSFW scenes to date tucked in here, if you made the right (or the wrong...?) choices. There's a lot of loose ends I still need to tie up for the beginning of Chapter 9, and because the game keeps getting bigger and bigger--not just length-wise, but in scope and breadth, the threads are getting exponential with each chapter. Chapter 8 is massive, featuring 5 sizable, fully-contained locations and various quests and side-quest buried in each of those locations. What's more, the game only requires you to visit 2 out of these 5 locations in order to advance the story, so the consequences of whether you visit these places, what you do there, and in what order you do them is a hefty undertaking. I'm going to be chippi...

New Weekly & Alpha Build: v0.94 (BIRD EDITION)

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Hello! This is something of a landmark build, since it introduces an exciting (and big and complex) new feature AND is the next build that will be going public in two week's time (August 16th, mark it on your calendars). This release is, more or less, the conclusion of Chapter 8, though I'm sure I'll be tinkering away at it and continuing to polish as we go. To our weekly and alpha patrons: we hope you enjoy. To everyone else: we hope you'll look forward to the 16th and all the new content and improvements that it will bring. To become a patron or download the public build visit here: https://www.patreon.com/indoorminotaur As always, patch notes are below. And don't forget: if you want even more (and faster) information about the game, you can also find us on Twitter https://twitter.com/IndoorMinotaur and Discord https://discordapp.com/invite/7hTwuTH Version 0.94 - 8-2-2019 Added the conclusion to the second idol quest Added more dialogue to NPCs in A...

New Release: v0.91!

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Heya! The latest release features a couple of new areas (perhaps the nicest-looking areas to date!), as well as a handful of fixes and minor improvements. Alpha patrons are also getting a hotfix, which does everything in the patch notes below except for add the new areas. Most of this week went into tile editing and mapping, but I think it'll pay off. The new area is going to be really cool, and I'm excited to keep it going and wrap up chapter 8 soon. In the meantime, enjoy what's here and look forward to what's to come! - Nym Version 0.91 - 7-12-2019 Added Aster Valley! (WIP) Added Aster Village! (WIP) Added the first bath house suite! Fixed a handful of portrait issues The tents in Hawk’s Keep are all now correctly illuminated Added new items to the world Added more upper-layer cliff tiles for better pathing and more natural visuals Fixed the Dalkon & Brandis scene not correctly displaying the scene art because the screen was faded out

New Releases: Weekly & Alpha v0.90!

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Hi, everyone! The alpha gets updated to version 0.90 this week, alongside the weekly release. You can find what's changed since the last alpha in the changelog, but the big change from just last week is the newly drawn and implemented Beatrix portraits. It's been a bit of a scavenger hunt trying to track down and replace all of Beatrix's old portraits, and not very scientific, so let us know if you find any oddities or remnants from the old style left over. Hope everyone still has all their fingers and toes after the 4th, and beyond that, enjoy the new builds! Version 0.90 - 7-5-2019 Added a new NSFW scene (M/F, harp, magic potion, excessive cum) Drew and implemented Beatrix’s full-size portraits Added a new potion to Moon’s shop Increased the portrait heights, revealing more  L E G ! Revised some of the class selection menus at the beginning of the game for better continuity Revised some of Aunt Agatha’s dialogue for better continuity Fixed some typos

New Release: v0.89! French Toast Edition

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Hi folks! Here's the new weekly build! A new alpha build is coming next Friday night with version 0.90. We're starting to creep up on version 100, which makes me wonder what kind of special event we should have to celebrate... Version 0.89 - 6-28-2019 Added a new NSFW scene (Lactation, milking, breastfeeding) Added a new cooking recipe: “Pan Dulcis” (French Toast) “Physical” element has been separated into four elements to diversify enemy resistances: Striking, Piercing, Slashing and Crushing Added new cliff tiles to a number of regions that allow the player to pass beneath New hidden boss added to Grey Clarion Birds of a Feather is now finishable, and Megaera can be brought to the cove Marilea now appears in the cove if recruited Colette is now recruitable, and a new medicine crafting station has been added to the cove Added Eva’s completion of the monument notations after 2 major event completions in Ch. 8 Moon returns to her normal operations at the alchemy ...

New Release: v0.86: The Fightening Alpha and Weekly Release

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Good evening, comrades! I'll try to keep this brief since I have a few things to go over. This week introduces a number of fairly substantial overhauls to combat balance and animations, as well as an important update to the autosave system. When you update to the new version, you'll notice right away that your save isn't in the same slot as it was in v0.85 or earlier. That's because slot 1 is now reserved for autosaves, and everything else has been moved down a slot to compensate. So (and this is important), if you have a save in slot 1, I would STRONGLY encourage saving in another slot before updating to avoid any unusual behavior. Also, thanks to a some newly-recruited beta testers, the game has received some very thorough testing and bug-reporting over the past few weeks, so that's why you'll notice a LOT of bug-fixing and fine-tuning in the patch notes. I'm grateful to everyone who's been helping out on that front and I hope you enjoy vers...