New Weekly & Alpha Builds: v0.96!
We hope our patrons didn't think we'd forgotten about them. Here's notes for the newest build, version 0.96, accessible by both weekly and alpha patrons.
It's been a very long week preparing for the public build, but we haven't slowed for a minute, and there's still plenty of new content here for you. We hope you enjoy!
Version 0.96 - 8-16-2019
- Added the masked Beatrix portrait
- Added the traitor cutscene & departure
- Added the Oldlight showdown strategy meeting cutscene
- Added autosave toggle (N Key)
- Added a new keyboard splash screen on startup
- Added the boathouse to the cove (if you recruit the shipwright)
- Added messenger bird aviary to the cove
- Added new dialogue to everyone in the cove for the new chapter
- Implemented new cove strength, sustainability and health variables
- Fixed an issue with trying to pick up more than one chicken in Danforth Crook
- Fixed a passability issue in the Danforth Crook bandit camp
- Fixed some passability issues in the cove after recruiting bandits
- Fixed a passability issue in Shiveworth
- Fixed a passability issue in Carvannah
- Fixed the cell switch in the cove
- Fixed an image overlay in the cove if you upgrade your defenses
- Removed the Qel landing marker next to Fogsborough (it broke a quest)
- Fixed a passability issue in the prologue cove
- Revised some dialogue in the Shiveworth manor
- Fixed an issue where Claudia could appear in the cove if not recruited
- Revised some dialogue on Bell’s ship
- Fixed an event that gave infinite furs
- Fixed an issue where the Carlisse cutscene in ch. 8 transports you to the wrong Cove area
- Fixed a passability issue in Mar’Liore
- Fixed an image overlay issue when transferring from the Carlisse cutscene in ch. 8
- Fixed an issue where Vincent could be in two places at once in ch. 8
- Fixed an issue where Orus disappeared when peeping on the miners in Carvannah
- Fixed a portrait issue in the Carvannah aqueducts
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