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Showing posts with the label Voice Acting

New Release: Oh Man Oh Jeez

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  Today, I'm releasing version 0.140 for both Windows and Mac, the build which finally includes the last of the story content (for now) and the last of the voice samples (for now). This is, for all intents and purposes, the first narratively "complete" release of Daughter of Essence, although it's naturally still in its alpha state. This is a pretty monumental occasion for me, but there's still a lot to do, so it's a bit early to pop the corks just yet. Just the same, we really hope you enjoy this content and look forward to seeing what's coming next. "But Nym," you might ask, "what IS coming next?" Loosely speaking, and without making too many promises, here's what my agenda looks like for the coming weeks: 1. New features and mechanics implemented (will break saves) 2. New art 3. New written NSFW scenes 4. New voice lines 5. Thorough playtesting, bug-fixing, combat improvements, balance-adjustments and writing edits for quality ...

New Release: v0.139!

Hi everyone! As of now, 7 of the 8 possible outcomes are more or less wrapped up, but I had to hold one of them back because it wasn't ready. Fortunately, it's the one least likely to be obtained, so it shouldn't hinder most players. I was going to just wait until they were all wrapped up and polished, but that kind of polish takes a lot longer than you might think so I figure I might as well let some of you experience the satisfaction of concluding your legacy at long last. The best I can tell, next Friday's build will also wrap up the last ending and get started on the polish side of things. Also, no picture this week because the build was 100% words and 100% major spoilers, lol. Important: I've said this before, but I plan to implement some new features before release that'll break save compatibility. I'm trying to hold those off for now since we're so close to the end, but in the coming weeks as I'm getting everything spit-shined up for ...

New Weekly & Alpha Release: v0.133!

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New Weekly & Alpha Release: v0.133! Hi everyone, hope you're hanging in there and staying healthy and sane. I've just finished uploading the latest weekly and alpha builds, which finally start to flesh out victory conditions for the latest cove siege, though there's a whole lot more coming (including bonus rewards for exceptional outcomes). Right now, it's mainly about adding everyone back in and writing out a lot of different conditional lines of dialogue depending on who makes it through unscathed and... who doesn't. I have a feeling I'll be fine-tuning this particular feature for a long time, so I'm just trying to get it all out there and written for now. Anyway, it's been a busy month, and next week I'm hoping to have a bunch of new audio for the game, including new voice work for Leite, Beatrix and Mercy! Thanks for the support, and as always, we hope you enjoy. - Nym New to the game or want to become a patron? Visit our pat...

New Year, New Build: v0.115!

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Hey everyone, happy 2020. This week's build finally cut up a bunch more of our voice actress's monologue bits for Mercy and adds them in, which is a lot more work getting right than it sounds, but definitely worth it. She does a great job with Mercy, and I'm looking forward to getting the rest of the game voiced up. Beyond that, I fixed a bunch of bugs and updated the cove with new, post-Emerald Flats dialogue. This is getting more and more time-consuming as the cove keeps growing and adding new people, but it really feels essential to making the cove feel "alive" and I don't mind doing it. You'll notice that a lot of people start hinting at errands or projects they'd like to attempt before it all goes down, and this chapter is going to be Mercy's last chance to get all her unfinished business concluded, so there are a lot of threads to start tying off. Next week, we're gonna be doing a lot of tying. Hope you look forward to it. - ...

New Release: v0.85!

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Hi! This is a big release (for me, personally), because it fixes a number of major issues that have been plaguing development for months, and it opens up a lot of new options for me to experiment with improving combat. ALSO, I'm very pleased to finally introduce the official voice actress for Mercy, who will be narrating a number of scenes throughout the game, starting with the prologue. Please welcome the very talented Dorn on board! Beyond that, I've also added some new features this week: autosaves being chief among them (as an experiment), but also new keybind shortcuts in the form of B (for bag) and M (for map). No more digging through the inventory to find out where in the world you are anymore. There has also been a bit of sprucing up of old maps, with places like Shiveworth getting a bit of a facelift. Anyway, there's been a ton of little fixes and improvements, all of which are logged below. New alpha build next week! Until then. Version 0.85 - 5-24-...

New Release: v0.83!

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Hi folks, the latest weekly build is now live! We're still crafting the village of Fogsborough and populating it with new characters. This little remove village is tucked away on the far west corner of Grey Clarion, and you'll have to do a little spelunking to reach it. We've also spent a good portion of the week listening to auditions for the voice of Mercy, and we're pleased to announce that we've, at last, found what we think is the right fit. We'll have more on that subject soon, but at the very least, we're eager to bring Mercy to life for some of the important monologue parts. Until next time! - Nym Version 0.83 - 5-10-2019 Implemented a new system whereby resistance determines the amount of bonus skill points earned when resisting essence Populated Fogsborough with citizens and house interiors Added several new items and ingredients Added Franz encounter Added Fogsborough Docks Added Fogsborough Market Guarding now increases Reco...