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Showing posts with the label Info

New Release: v0.141!

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  Hi everyone, we're back this week with the first in our series of bug-fixes, improvements and general QoL overhauls for DoE. This week introduces a totally overhauled stat distribution system and some new HUD features for certain parts of the game, as well as a whole bunch of bug fixes. IMPORTANT: From this point forward, all old saves are now discontinued. Version 0.140 will continue to be supported with bug fixes, and all of the bug fixes listed below are also in 0.140.1. Version 0.141 - 8-21-2020 - (Breaks old save compatibility)  Added a new variable hud feature that tracks your progress when choosing squads for the siege  Completely revamped Skill Point distribution with a new interface, direct access from the menu and also the ability to invest SP into accuracy, evasion, critical, magic evasion, target rate and recovery rate  Beatrix now has access to a second accessory slot, same as Mercy & Orus Fixed a portrait-related crash in the cove in Ch. 10 Fixed ...

New Release: Version 0.138!

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Hey everyone! Happy to present the latest and greatest in Daughter of Essence technology: version 0.138. Added in a lot more scenes and details for the possible endings to get, but there's still a lot more to go where that came from. Also finally added in the voice lines we got a while back for Leite, done by the very talented Midnight Datura . Those can be peeped in a couple of different endings as well. Become a patron or try the public build at https://www.patreon.com/indoorminotaur As always, the notes are below and we hope you enjoy. Version 0.138 - 7-17-2020 Added in a new voiced segment for Leite Added new ending scenes Added in Moon’s Cookbook, obtained from finishing the side-quest in Emerald Flats and sharing the muffins with Moon Lee. This unlocks a number of special new cooking recipes Fixed an issue where Qel could land in various unintended places, causing issues with the menu Fixed some quest journal issues and updated some unfinished quest entrie...

New Release: Not Dead Edition (v0.136)!

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Hi everyone, Audrey here! Nym, our main developer, story writer, artist and practically everything else, has been dealing with some health issues over the last couple of months. We're hoping he's over the worst of it but we're still waiting on some test results and it going to take him time to recover. In the meantime, our updates may be a little more sporadic with less progress being made. That said, we're nearing the end of the story so we're hoping that soon we can concentrate on making the game even better as a whole! Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.136 - 6-26-2020  Added 2 new challenging boss fights Added several more scenes to the final portions of the game Fixed an issue where some of the cove residents could appear after the siege even if dead Fixed an issue where Dalkon would change into his armor after speaking to him post-siege Updated some earlier scenes for better c...

New Weekly Release: v0.135!

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Hey everyone! We're almost at the end of the road! This week updates the "victory" path with new content and some new areas to explore. Most likely by the next alpha release or shortly thereafter, the story will be complete--then it will just be going back and fine-tuning things, adding extra side-content, new scenes, new images, tweaking balance, that kind of stuff for a while. Then it's done! My god, I can hardly imagine it. Hope you're looking forward to it. Thanks for sticking with me this far. - Nym Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.135 - 6-12-2020  Added a new area in the Aster Valley Crater (endgame area) Added new dialogue pertaining to the post-victory cove departure Added new endgame scenes on the overworld (different based on whether you have Qel or not) Added new endgame scenes in Aster Valley Revised some of the cove victory dialogue for better continuity Fixed ...

New Weekly & Alpha Release: v0.133!

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New Weekly & Alpha Release: v0.133! Hi everyone, hope you're hanging in there and staying healthy and sane. I've just finished uploading the latest weekly and alpha builds, which finally start to flesh out victory conditions for the latest cove siege, though there's a whole lot more coming (including bonus rewards for exceptional outcomes). Right now, it's mainly about adding everyone back in and writing out a lot of different conditional lines of dialogue depending on who makes it through unscathed and... who doesn't. I have a feeling I'll be fine-tuning this particular feature for a long time, so I'm just trying to get it all out there and written for now. Anyway, it's been a busy month, and next week I'm hoping to have a bunch of new audio for the game, including new voice work for Leite, Beatrix and Mercy! Thanks for the support, and as always, we hope you enjoy. - Nym New to the game or want to become a patron? Visit our pat...

New Release: Version 0.132!

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Hi everyone, I'm uploading a fun new release this week, featuring the addition of a whole new weapon type: GUNS! There's an arsenal of new guns scattered around the world, as well as a series of new gun-based skills to be learned from Marlan. Guns are a unique weapon in that they aren't tied to the attack stat as a source of damage, meaning they can be equipped from the back row without penalty. Beyond that, there's been a host of other tweaks to combat, bug fixes, and new additions. Try it all out and let us know what you think. Best, Nym New to the game? Download the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.132 - 5-22-2020  Changing equipment in battle no longer skips a turn; instead, it applies a short evasion and counter attack debuff. This was done to encourage more experimenting with synergizing different weapon skills Added the post-battle cove maps for the victory path (WIP) The “ATB ready” sound e...

New Release: v0.130!

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Hey everyone! I'm excited to get this new build out with some big & fancy extensions to some of the possible endings. I've been working hard to make the less ideal outcomes still feel like genuine, meaningful results, and I'm excited to get back to work on the outcomes that don't yet result in an ending at all! The more it branches out, the more work I'm creating for myself, but I hope it's all worth it in the end. Until next time! - Nym New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.130 - 5-8-2020  Extended and added the conclusion to the annihilation paths Extended and added the conclusion to the surrender paths Added a large new post-annihilation area  Added a new mysterious NPC who reveals many of the world’s secrets Added a number of new sprites & assets Fixed some missing file reference errors Revised some dialogue for better quality and continuity

New Weekly & Alpha Build: v0.129!

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Hi everyone, I am pleased to report some improvement in my condition this week, accompanied by some blessed progress on the various branching paths that make up the game's "endings." Presently, there are 7 different major divergences after the siege, most of which lead to an earlier conclusion to the journey than some of the other, more "successful" routes. Within some of these 7 paths is an impossibly large number of more subtle variants based on your choices over the course of the game and your level of preparedness for the battle. There's a lot of content packed in here, but the caveat to all this exciting news is... most of you will never see 95% of it. After all, you can only experience one single outcome at a time! Making so many branching outcomes is time-consuming business, and coupled with serious illness, it's been a hell of a month for development. Remember, you can download the public build of become a patron at: https://www.patreo...

New Weekly Build: v0.128!

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Hi folks, I wanted to get this weekly build out even though it's not gigantic, primarily because it fixes some pretty tricky issues. It's uploading now! An update health-wise, I'm still under the weather but I still have good days and bad days. I've finally been tested for COVID after 5 weeks of complaining and the tests came back negative, which is partly good and partly nerve-wracking, because now I have to twiddle my thumbs and wait for all the other non-coronavirus blood tests to come in to see if it's something else more serious. Fingers crossed it's just a weird one-off infection, and my "good days" become more and more normal and the bad days less frequent. We're going to get over this finish line, though, even if I have to crawl over it. Thanks for taking this journey with me while the world crumbles around us. New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.128 - 4-2...

Still Clinging to Life (New Release! v0.127)

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Hi everyone, apologies for updates being a little spotty of late. I've been up and down with what the doctors assume is a bad case of Coronavirus, though they aren't testing people my age. But when I'm up, I can usually squeeze in a little time to get some work done. As luck would have it, I've been up for the past couple of days and able to make some more progress. Hopefully things stay on the up-and-up, but I've been burned by that hope before so I'm taking things one day at a time. Hope you like the new build, and I hope to see you soon! New to the game or want to become a patron? Try the public build and more at https://www.patreon.com/indoorminotaur Version 0.127 - 4-17-2020  Added the siege “victory” outcome results Added a new cutscene to the dorms in Ch. X Added a new cutscene after the “victory” outcome results (WIP) Fixed several more missing file references Fixed an outdated fishing spot in Witchdale Fixed an issue where it was poss...

New Release: The Fixening (v0.126)

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Well, I survived the dreaded corona. Thanks to everyone for the patience and support--I didn't get bad enough to go to the hospital, but I was pretty out of commission for a week and change. Fortunately, I'm feeling better and was able to get some important work done this week, finally wrapping up all the behind-the-scenes math and tallying for the siege outcome. It was tricky, because the siege is a surprisingly complex system: First, it tallies up your unit scores, which are decided both by your choices of unit composition, any upgrades they had, and any reinforcements you give them. Then, it talles up Oldlight's unit scores in opposition to your own. This is decided by all manner of different variables and choices made throughout the game, so it's not just a fixed value. And lastly, it pits all these opposing values against each other in a fairly sophisticated way, with a lot of different scores spilling over into different categories as reinforcements o...

New Weekly & Alpha v.0.125: The Breakening

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Hi everyone, hope you're hanging in there and staying safe. New to the game or want to access the newest builds? Visit https://www.patreon.com/indoorminotaur to become a patron or download the public build. I've got a big ol' sloppy patch for you that's going to need a lot of careful testing, so I hope some of y'all will come through for me. The big project for this week has been preparing for a future html & mobile build, which has entailed a full overhaul for file naming conventions. Thanks for playing, thanks for your patience, and we'll see you next week! Version 0.125 - 3-20-2020  Added a new main boss encounter Added new parameters to all enemy AIs, ensuring they will correctly attack when afflicted with Berserk or Enrage states Disabled all sex toys in the mystery realm Aded new cutscenes and story content Skill cooldowns are now tick-based instead of turn-based (this should help improve enemy AI as well, but it’s still experimenta...

New Release: Version 0.124!!!

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Hey everyone! We're back again with a cool new release, featuring a surprise new WIP area I'm excited to share. It's been a lot of work on sprites and tiles this week for the mapping, but I mostly like how it came out in the end and I'm excited to keep building on this area further, since it's interesting and reveals a lot of new lore. We'll be back next week, so stay safe in the meantime, hunker down with Daughter of Essence, and for God's sake, wash your hands often and thoroughly. New to the game or want to be a patron? The public build and patron rewards are at https://www.patreon.com/indoorminotaur Version 0.124 - 3-13-2020 Added a brand new dungeon area to the game (WIP) Added several new mini-boss encounters to the game (WIP) Added new lore segments to the game in the new dungeon area Added a new cutscene to the cove Added more characters to the final cove areas Fixed an issue with an image overlay in the final cove area Fixed an ...

New Release: v0.123! Whoa!

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Hey everyone! We've got another new weekly build for you, this time with a comfortable blend of secret, invisible math and much more interesting, perfectly visible new character dialogue. The cove is a crowded place now, and adding everyone in to the new areas and giving so many characters the chance to go deeper into their backstories was fun and rewarding, but also time-consuming! Not much to say about the build beyond that. Things are shaping up, and we're chipping away at the big pieces little by little. Thanks for the support! - Nym Version 0.123 - 3-6-2020  Added virtually every possible cove resident to the new packed-up cove areas with hundreds of lines of new dialogue and back-story Began the calculations for Oldlight’s attacking strength based on your choices until now, and how those calculations will match up against your unit distribution scores Fixed some passability errors Fixed some typos and text runoff errors Fixed an issue where some char...

New Weekly & Alpha Release: v0.121!

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Hey everyone! This has been an excruciatingly time-consuming and complicated build to get out, but I'm very pleased to announce that the hard part is finally over and we're back to the more exciting stuff! The new system developed for assigning units during the coming battle is vastly more sophisticated than the iteration from the previous siege, to say nothing of the fact that there are twice as many people now, so development on that created a lot of new challenges. I hope it works well, and I hope people don't find it too laborious to assign so many different roles, haha. Aside from the big system implementation, we also wrapped up a few important plot-points and had time to squeeze in a brand new sex scene. Next week's build is going to be all about diving into battle... so I hope everyone's ready! Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.121 - 2-21-2020 Added a new NSFW scene (M/F...

New Weekly Release: v0.119!

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Hi everyone! Some spoilers in this post, so read ahead at your own risk. It's a somewhat contained build this week on account of all the post-launch work that accompanies a new public build and the subsequent hotfixes, but a lot of new dialogue and characters have been added to the cove and I've begun the tedious (but admittedly also kind of fun?) labor of preparing a big climactic battle. If you've already done the first siege, where you assign members of your cove to various roles, then imagine that again but on steroids, with more stats, many more members of the cove to choose from, and a much more elaborate and larger-scale battle plan. This part is going to take a while... but I'm hoping it does all your choices and hard work so far justice, eventually. For now, why not take a peep at the patch notes below and see what's new this week? New to the game or want to become a patron? Check out our public build and the patron tiers at https://www.patreon...

New Weekly Release: v0.118!

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Version 0.118 - 1-24-2020 Depending on your actions until now and a number of different variables, the amount of reinforcements from Mar’Liore will vary drastically. The results of all that is finally tallied, though not all of it will be revealed immediately. It is now possible for Bennie (new character), Monday (new character), Lara, Kylie and Kobe Jones to join the reinforcements from Mar’Liore, depending on your actions until now. They will also appear in the cove if recruited. Added a new cutscene with Marlan and Petrova Added a new cutscene with all the new arrivals in the cove If the red moth ejderha was encountered in Grey Clarion, it will appear again at the cove at the end of Ch. IX Two new rooms were added to the 5th floor of the residential area, where Monday & Bennie reside (if they arrive) Peacekeeper Leland can now be recruited in Ch. IX Added more updated dialogue to Witchdale in Ch. IX Mercy can now give the lumber purchased in Ch. IX to Gorps, who st...

PUBLIC RELEASE: CH. IX

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This new release features hours of new content, new places, new characters, new voice acting, new conflict and, of course, new erotic adventures. And beyond just the new stuff, there are also dozens (or hundreds) of fixes, QoL improvements, revisions, and more. Chapter IX is the penultimate chapter, as far as I'm able to tell. Everything you do now is leading up to the final moments in Chapter X, so take your time, enjoy, and as always, if you can't wait for the next chapter, join us here on Patreon to get that new content injection every single week: https://www.patreon.com/indoorminotaur

New Release: v0.117!

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Hi everyone! Version 0.117 is available to both weekly and alpha patrons! This is primarily because version 0.116 will be going public NEXT FRIDAY, and I want to make sure all patron builds stay ahead of it. But beyond that, just the nature of the build's content, the amount of fixes from last week, and the additional testing I'd like to get done before it all goes public just warrants an extra alpha release. Hope you enjoy! - Nym New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.117 - 1-17-2020  Added a new encampment to Mar’Liore in Ch. IX for reinforcements (if you still have Roald - WIP) You can now deliver messenger birds to various points across the world in Ch. IX (WIP) Updated the quest journal to catch back up to the current content Added the option to purchase lumber from Esterholt in Ch. IX (if you didn’t salvage the battleship) Delilah can be recruited from Witchdale in Ch. IX (if Mercy pursued ...

New Weekly & Alpha: v0.116!

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Hi everyone! Last week, I mentioned we would start tying off loose ends this week, and that's what I've been working on. We have a lot of returning old faces you can touch base with again, many of whom can be recruited depending on your choices up to now. Next week there will be more of the same, with Chapter 9 will be wrapping up very soon. Then I'll be getting started on the "final" chapter! Which means... it's just about time for a new public release! I'll be posting more details about that soon, but you should expect it coming before the month is over. As always the public release will be available at https://www.patreon.com/indoorminotaur As always, thanks for checking us out and we hope you enjoy the new content. Best, Nym Version 0.116 - 1-10-2020  Added new dialogue to the cove Added a new area to the cove in Ch. IX: the garden (must have recruited Marilea) Updated the cove’s upper area in Ch. IX if the battleship was salvag...