Posts

New Alpha & Weekly Release: v0.163!

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  WELCOME, one & all, to the last alpha release before launch (most likely)! Alpha releases will probably still continue after launch for a while to get people trying out bonus content, but in a different form; for instance, it might be like a build you have to opt into via Steam. A lot of nice little things have been added or improved since the last alpha release to be sure, but since just last week, we have entered what I am calling the Fun Zone, where bug reports have more or less stopped coming in, content is essentially wrapped up, and I am just adding fun bonus content while I wait for assets. The Fun Zone will continue for the next couple of weeks, along with lots of quality assurance, as I prepare for a hopeful March release. Somewhere between now and then, I'll also have to figure a lot of things out, like how to launch a game(?) & whether it's going to launch with achievements or whether I should implement those later (or if it's even possible). There'...

New Release: v0.162!

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  Hey folks, got another new release fresh out of the oven with some cool new content and a couple of important bug fixes. As you might have seen last week, we're coming up on total completion, and at this stage, besides addressing bug reports, I'm just adding fun bonus content and making little improvements while I wait for the artists and voice actors to wrap up. I'm shooting for a March release, so fingers-crossed all my assets are wrapped up in time. I won't set an official date until I have it all, but it shouldn't be much longer. Until then, I'll keep adding and improving and fixing! - Nym Version 0.162 - 1-22-2021  Added a new hidden area in the Isle of Deer with a special reward Gertrude can fix the reward for Mercy’s personal use, or Belka can optionally use the reward, which increases her stats in the final siege Added a new Leite scene for the [Keep Struggling] ending route Dietrich can be found later in the game if he was not recruited early on, whic...

Huddle Up, Gang (+ New Release)

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  Hi everyone! New release tonight with some finishing touches, bug-fixes and added dialogue.  I'm just about done with the game, and now I have to wait for a couple of artists and a couple of voice actors to wrap up some new pieces for me.  By next week, we should be working on the upcoming Steam release! So please keep your eyes out for that. We're really not sure what our next project will be. We've got some ideas but we're waiting to see how it all pans out. Thanks for taking the journey with us! Nym Version 0.161 - 1-15-2021  New scene art added Added new dialogue lines to some of the cove residents after the final siege Added a new Rondo segment to the Monastery chapter, in which the player can learn new things about the church and some of the supporting characters there Added a book in Aster Village with historical details about the crater Recruitable NPC Bandon is now useable during the siege & has new dialogue Adjusted a number of lines through the game ...

New Weekly Release: v0.160!

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 Hi everyone, hope you had a nice holiday. I took a much-needed break from releasing a new build last week and just focused on adding content, fixing bugs and trying to finish up the polish for our upcoming Steam release. I've also been working on the store page and a new trailer, as well as talking with artists, voice actors and reading up on best practices for publication. It's so close to being finished that I'm starting to go full stress mode over every last tiny little detail. Anyway, another long set of patch notes with a lot of nice new features. Happy New Year, and I hope you enjoy. - Nym Become a patron to try this build or access the public version at https://www.patreon.com/indoorminotaur Version 0.160 - 1-8-2021  A fishing guide has been added to the fishing journal, and the basics are displayed when the Fishing Rod is first acquired The Quest Journal is now bound to the “J” key (old saves must reset controls to default before the change will take effect) The sh...

Happy Holidays! (Special Release)

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  Hi everyone, I'm releasing the latest build early this year on account of tomorrow being Christmas, and because I wanted alpha patrons to be able to experience all the latest revisions before I take the next week to relax. I finished my 95 hour playthrough today and worked solidly over the weekend so I'd be able to deliver the most polished and perfected build to date for this strange and unprecedented holiday season, particularly while most of us are stuck at home away from friends and family. The patch notes are perhaps the longest I've had yet. Read them if you like, or don't. Whatever suits your fancy. Happy Holidays and much love to everyone, from Nym and Audrey. Become a patron or get the public build at https://www.patreon.com/indoorminotaur Version 0.159 - 12-24-2020 Overhauled SP system; reduced amount of SP from defeating enemies and removed all SP from leveling; increased amount of SP earned from actions in combat Made substantial balance adjustments to Def...

New Release: The TEST ZONE, Pt. 2

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  Hi everyone, back tonight with another huge list of tweaks and improvements as I continue my full start-to-finish sweep. I expect by next week, the revision phase will be completely finished and the game will be all polished up and ready to launch apart from unfinished art assets. Once those are all wrapped up... off to Steam, I guess! Become a patron or try the public build at https://www.patreon.com/indoorminotaur Version 0.158 - 12-18-2020  Added new scene art for Vincent & Gertrude Delilah has new lines if encountering Mercy before & after she is captured Mercy can now present Claudia’s letter to Beatrix in her office for a while Adjusted a lot of dialogue for better quality, continuity and readability Adjusted some tile layer issues Adjusted some choice menus for better continuity Adjusted some lighting for better performance Mercy can no longer skip through the caverns in Witchdale after watching Molly enter Fixed some repeating animations The celebration noise...

New Release: The Test ZONE (v0.157)

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Hi everyone, excited to report that I'm doing a final super thorough start-to-finish run through now to polish things up before the official release. Consequently, there are a LOT of small tweaks and changes and revisions and bug-fixes in the list this week, but don't be daunted. Many of them are relatively minor changes, and there shouldn't be any issues with save compatibility. The majority of these changes are to phrasing, line-breaks for clearer readability, minor battle positioning, things like that. Some of the "larger" changes come in the form of changed scene dialogue and a fancy new battle cursor.  I'm only about halfway done the sweep now, so expect a similarly long list of changes next week. Then it mostly comes down to waiting for art, maybe adding a few little bonus features here and there! If you have any bugs or issues to report, please don't hesitate to pop into the public Discord and drop us a line! Enjoy, Nym Become a patron or try the pu...