New Weekly & Alpha Builds!


Hi everyone! We managed to wrap the weekly and alpha builds up earlier in the day than usual, thanks to a surprisingly well-kept schedule this week.

I set out to make this build focus primarily on revisions & improvements, and while I did revise a few things, it turned out that quite a lot was added, as well.

The biggest labor of the week was visual changes to the cove upgrades.  Next week's focus will be adding new spells, weapon skills, runes, potions, and the final crafting station for essence of the night.

After that... we begin the next chapter! Hope everyone's looking forward to seeing where we go next.

The weekly version is 0.24, and the alpha is 0.23.1. I expect that a new public build will be coming in approximately two weeks' time, so non-patrons have that to look forward to as well.



Version 0.24 - 3/9/2018


  •  Added visual upgrade indications for tier 2 essence station upgrades!
  •  Added cannons to the 2nd tier defense upgrade!
  •  Added new & improved doorway to expanded caverns if upgraded
  •  Added clues about stowaway to ship
  •  Added Olma’s arrival scene & subsequent cell location
  •  Added Brandis to cove (if that path was chosen)
  •  Added details about Ralph to the departure-for-Witchdale narration
  •  Added a brief cutscene with Gorps & returned him to the cove
  •  Added Ralph back to the cove (if that path was chosen)
  •  Added some more dialogue to different members of the cove
  •  Added a cut-scene in Shiveworth with Marlan & Carvannah Hunters
  •  Added Holden’s return cut-scene
  •  Introduced another new character to the cove: Wulfhilde!
  •  Fixed some lighting issues in the expanded caverns

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