Weekly Build Version 0.17!
Hi folks, we just finished wrapping up another weekly build, version 0.17.
We've been working on a lot of stuff that isn't quite ready to show off with this build, including the entire overworld (which is very big) and some art pieces/new systems, so this release will seem small in comparison.
As for what, PRECISELY, is coming up... let's just say Moon's got a new potion to try out.
Here are the notes for version 0.17. Hope you guys like the changes and improvements.
Version 0.17 - 1/22/2018
- Made the entire Overworld Map (currently inaccessible)
- Added new enemy encounters to the Witchdale passage
- Added new Witchdale cliffs area & optional boss encounter
- Added new weapons and armor to the game database
- Added new Dietrich scene art
- Created dozens of new character sprites to begin filling out Witchdale
- Revised some dialogue in Shiveworth to be less wordy
- Revised goblinfish & leaf spirit encounters to allow fleeing in Shiveworth
- Revised choice menus in Shiveworth for continuity (and symmetry)
- Extended fishing time windows for some catches
- +20 frames for smoothfins
- +20 frames for random items
- +30 frames for littlesnoots
- +10 frames for hogfish
- Fixed AI for bats and fire wisps
- Fixed some tile passability issues in Witchdale
- Fixed connecting passages between Witchdale cave areas
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