New Updates & Public Builds!



Hi folks, we have 3 brand new releases to announce: a weekly, an alpha and a public release. If you're just visiting for the first time and haven't checked out the game before, you can always find the most recent public build at the very top of our Patreon.

Normally we wouldn't upload so many public builds so close together, but I wanted to include the end of the Carvannah chapter in a build for a few new outlets to share the game, since it's nicer to play a version that wraps up neatly.

This will probably be the last public build for a while, until the end of the Witchdale chapter.

Our weekly patrons will continue getting updates every Monday (although I'm considering a day switch in the future), and our alpha patrons will continue getting updates every month.

The next few builds are going to be a lot of fun, because it's all fresh new characters, narrative and scenery, and I'm already liking the new location quite a bit. We're also starting to touch on the broader, over-arching conflict a bit, so different threads are going to start weaving together quickly.

I also want to bring to everyone's attention that we have a fully up-to-date walkthrough available to patrons of every level, so definitely check that out if it interests you.

Thanks for checking us out, and as always, we hope you enjoy. 



Patch Notes for Version 0.16

  •  Added new ship scene with NSFW option
  •  Added all ship interior maps
  •  Added the Witchdale coastal maps and cavern networks
  •  Added the Witchdale and Witchdale market exterior maps
  •  Revised the Mercy & Elijah scene
  •  Revised the Sleeping Frog scene
  •  Updated Elijah's portrait
  •  Fixed a continuity issue with Bell’s dialogue if you resist essence
  •  Fixed a javascript error when tending to Poppy’s wounds
  •  Fixed a picture overlay issue in the Carvannah square (finally!)
  •  Fixed the disappearing proprietor in Sleeping Frog
  •  Updated several plugins for compatibility

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