Hey everyone! VERY excited to announce that the last 3 weeks of development hell on this portion of the chapter are finally finished. This section has been tested extensively, and it's in a pretty good place, but if you do encounter any issues, please let me know. Once you play it, I think you'll understand how much can go wrong with all the different variations. Somewhat surprisingly, this also marks a denouement of sorts in this particular chapter, which means it's not too far away from wrapping up and going public. We might see that in a few weeks, depending on how hard or easy the next portions are to make. If you're new to Daughter of Essence, you can try the public build at https://www.patreon.com/indoorminotaur. Thanks, Nym Version 0.55 - 10/19/2018 Extended the “Keeper Favor” route Added Finder Claudia as playable character Added alternate “Keeper Favor” subroute Extended the “Stalling” route Added Monastery Hall Added Monastery Stables ...
Hellooooooo, and thanks for joining us for another new release! We focused a lot on revisions and improvements this week, including portraits, weapon skill books, and in many cases, the skills themselves. The long quest chain from Fogsborough to Fort Wilkes to New Light has finally concluded, and a number of new friends can be made along the way. I've also begun work on a cool new area called Emerald Flats, but that isn't quite ready for exploration yet. You can look forward to seeing some of that next week. Until then, we hope you enjoy! - Nym Version 0.108 - 11-15-2019 Added the smugglers to New Light and the return home Added the conclusion of the raft-building quest and the departure from Fort Wilkes Added hazards to the overworld while rafting Quinn and Bartleby can now be recruited to the cove Revised Beatrix’s portraits Revised Orus Portraits Overhauled the skillbooks A number of skills have been adjusted for balance The skill abbreviations in “Sens...
Hello, everyone. It's finally here! A new public release! Numerically, the public version is now up to version 0.94.4. I'm sure many are wondering why it took so long, and the answer is plainly that the chapter is big and ambitious. It opens the world up to broader exploration, introduces many new and improved systems, and adds several new explorable locations to the game in the most open and non-linear chapter to date. We are approaching the game's major climax, so everything you've done up 'til now has been building up to this next chapter. We hope you look forward to it. <3 What's New Since the Last Public Build? (A Lot) Added several more hours of continued adventures to the game Added many new, fully-developed locations to explore Added several new NSFW scenes Added autosaving (and a toggle to disable it) Added a new keyboard splash screen on startup Added new trackers to cove strength, morale, sustainability and health Added new ...
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