Hellooooooo, and thanks for joining us for another new release! We focused a lot on revisions and improvements this week, including portraits, weapon skill books, and in many cases, the skills themselves. The long quest chain from Fogsborough to Fort Wilkes to New Light has finally concluded, and a number of new friends can be made along the way. I've also begun work on a cool new area called Emerald Flats, but that isn't quite ready for exploration yet. You can look forward to seeing some of that next week. Until then, we hope you enjoy! - Nym Version 0.108 - 11-15-2019 Added the smugglers to New Light and the return home Added the conclusion of the raft-building quest and the departure from Fort Wilkes Added hazards to the overworld while rafting Quinn and Bartleby can now be recruited to the cove Revised Beatrix’s portraits Revised Orus Portraits Overhauled the skillbooks A number of skills have been adjusted for balance The skill abbreviations in “Sens...
Hi everyone, we're back this week with the first in our series of bug-fixes, improvements and general QoL overhauls for DoE. This week introduces a totally overhauled stat distribution system and some new HUD features for certain parts of the game, as well as a whole bunch of bug fixes. IMPORTANT: From this point forward, all old saves are now discontinued. Version 0.140 will continue to be supported with bug fixes, and all of the bug fixes listed below are also in 0.140.1. Version 0.141 - 8-21-2020 - (Breaks old save compatibility) Added a new variable hud feature that tracks your progress when choosing squads for the siege Completely revamped Skill Point distribution with a new interface, direct access from the menu and also the ability to invest SP into accuracy, evasion, critical, magic evasion, target rate and recovery rate Beatrix now has access to a second accessory slot, same as Mercy & Orus Fixed a portrait-related crash in the cove in Ch. 10 Fixed ...
Hello, everyone. It's finally here! A new public release! Numerically, the public version is now up to version 0.94.4. I'm sure many are wondering why it took so long, and the answer is plainly that the chapter is big and ambitious. It opens the world up to broader exploration, introduces many new and improved systems, and adds several new explorable locations to the game in the most open and non-linear chapter to date. We are approaching the game's major climax, so everything you've done up 'til now has been building up to this next chapter. We hope you look forward to it. <3 What's New Since the Last Public Build? (A Lot) Added several more hours of continued adventures to the game Added many new, fully-developed locations to explore Added several new NSFW scenes Added autosaving (and a toggle to disable it) Added a new keyboard splash screen on startup Added new trackers to cove strength, morale, sustainability and health Added new ...
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