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Weekly, Alpha & Public Builds!

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Hello! First and foremost, I'm very pleased to present the public release of the next chapter of Daughter of Essence. In addition to new chapter, there have been many tweaks, bug-fixes, improvements and additions to the game as a whole. More than we can realistically list in this post, but if you would like to see the full changelog, you can scroll through it here . But that's not all! We have a brand new weekly build this week, as well as an update to the alpha build. I've scrapped and rebuilt the cooking system from scratch to allow for many, many more ingredients and complex recipes. In addition, I've also overhauled fishing, making it a tiny bit less challenging by default, but also adding items to the game to both increase the bite-chance and increase the time allotted to reel the fish in. All that's on TOP of adding the Mar'Liore map exteriors, which in my opinion, is the nicest-looking area in the game so far! The system changes were w...

New Weekly & Alpha Release!

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Hello! It's a special release tonight, because we spent a lot of time polishing, fixing and tweaking to make sure the latest weekly build was also ready to be sent out to our alpha patrons. Version 0.34 is not a flashy build in some respects, but it gets a whole lot done AND adds 2 awesome new toys to the game, as well as their respective scenes. Another feature we're excited to announce is a planned reward for the First Mate tier of patrons. We've added a bathhouse to the cove with guest suites above it. From this point going forward, if anyone ever becomes a First Mate, they'll get a permanent, lore-friendly character with their own suite in the cove. Next week, version 0.33.1 will be going public to the world! To see the rest of the pile of fixes and tweaks, have a little scroll through the patch notes. Thanks, everyone! Version 0.34 - 5/18/2018  Added night essence station upgrades  Added 2 new NSFW scenes! (Solo F, toys)  Added new narrativ...

New Weekly Build: v0.33!

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Hi there, just wanted to make a brief announcement about the latest weekly build. I keep saying that Esterholt's "finally finished," but in version 0.33, the fourth chapter of the game officially concludes, and the fifth chapter begins! This is the content that will be going live in our next public build, once it's polished and ready. That means this coming Friday, both weekly and alpha patrons will be getting access to version 0.34. To see what's changed this week, you can check the patch notes below. As always, thanks for your support and we hope you enjoy! Version 0.33 - 5/11/2018  Added the departure from Esterholt  Updated cove dialogue to reflect time passage  Added new NSFW scene (Foursome/Futa)  Added new additions to the cove  Touched up early-game lighting (the Albath manor, in particular)  Revised some of the dialogue from Mercy’s first interaction with Aunt Agatha  Updated the scene library to include all current scene...

New (Win & Mac) Builds: v0.32!

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Hi everyone, we've wrapped up the latest builds for the week, and in doing so, we've wrapped up the story in Esterholt! There are a few odds and ends we'll touch up next week, maybe see what we can add in, and then it's off to the next chapter! I don't have a lot of concrete plans for the next chapter (I tend to work off a loose storyboard of the whole plot and plan small chunks of the future at a time), but what I can tell you is that it's going to be a lot different from Esterholt. I had fun working on Esterholt, but I'm also glad to move on from what has definitely been the darkest portion of the game so far. As always, thank you for playing, thank you for your support, and we hope you enjoy. Nym  Version 0.32 - 5/4/2018  Concluded the story for the 4th Chapter: Esterholt!  Added a lot of new conditional checks for dialogue based on different paths  Added new art to the Heimrich/Marianna scene  Tweaked a few combat animations  Fixe...

New Weekly Build: v0.31!

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Hi folks, we got our latest weekly build up in the wee hours of this morning, so I went into a brief power coma before getting the blog post up. This week sees a continuation of Mercy's detective-work in Esterholt, and she's finally starting to peel back the layers to reveal the ugly truth of the place. There's also a bit of a reveal about the story behind her eyepatch (finally), so I've been excited about that. One thing I was starting to feel conscious of in Esterholt was the ratio of talking and investigating to combat/gameplay, so I've started taking steps to pace it out a little better. You'll see more of that in the coming weeks. I'm expecting next week we'll sort of grapple with the end of the chapter, trying to pin it down. We may not be completely done with Esterholt, but I think we'll see the sort of climax & denouement of this particular arc. A little tidying up after that, and we'll be ready for another public release in...

Twitter Giveaway!

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Check out our twitter giveaway! To celebrate our 30th(!!!) release of Daughter of Essence, we're doing a Twitter #giveaway. If the tweet linked below reaches at least 20 retweets, we'll enter everyone in a drawing and give away a special copy of version 0.30! https://twitter.com/IndoorMinotaur/status/986045319774392321

New Weekly Build V0.30!

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Newest Build: v0.30! Whoa! Hello, and welcome to our THIRTIETH release of Daughter of Essence! Hope you guys and gals dig it. Already got the rest of the chapter planned out, and I'm excited about getting to it and seeing what you think. Until then, here are the notes: Version 0.30 - 4/20/2018 (Blaze it Edition) Advanced the Esterholt plot! Overhauled the Esterholt map for the storm Added ice cavern to the hunting grounds Added challenging new optional boss Added more upstairs bedrooms to the Balgruuf Manor Added new written NSFW scene (M/M) Joseph at the fish shack now trades some (Orus) gear for perfect shells Made some mapping revisions to the hunting grounds area The Esterholt blacksmith now sells shovels (whoops) Fixed a few typos Fixed an issue where the doctor’s dialog didn’t correctly register as a clue