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Showing posts from September, 2019

New Release: Version 0.101!

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Hi folks, version 0.101 is available! As those of you who have been around long enough know, when it's an art week... it's pretty much only an art week, because it takes me so long to draw scenes when I do them myself. But I squeezed in the beginnings of the "stall for backup" path in the cove, as well as going back and touching up some of the dialogue in the preceding scenes for both quality and continuity.  There will also be a second version of the illustration with, uh, "finishing touches" soon, and the uncensored HD version is in the Discord for patrons.  All in all, it's another week in the books, and the grind continues next week. Thanks for the support, and we'll see you soon. Version 0.101 - 9-27-2019 Added new scene art! (Moon & Elijah--also added to the library) Revised some dialogue in the war planning cutscene for continuity Added the “stall for backup” route (WIP) Adjusted some enemy skills for balance Fixed an iss

New Weekly & Alpha: Version 0.100!

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WOW--the centennial release. I knew it was coming, but it still crept up on me. We're still hard at work on the fallout from the cove siege and all the complex branches and accompanying systems, but we couldn't help but sneak in a new scene featuring one of the most requested characters in the game's history, who hasn't had so much as a hint of a suggestion of a scene... until now! But we won't spoil it. You'll have to see for yourself. Next week, believe it or not, the grind continues... look for version 0.101 and some fancy new art coming your way! Version 0.100 - 9-20-2019 (Important note: the cove siege route is contingent on a certain level of cove strength. IF you do not have the required cove strength to initiate the siege, the current build will dead-end before the siege begins, since the alternate routes are still in development) New NSFW scene (Threesome, F/F/M, pegging) Updated dialogue for most of the cove’s residents after the siege

Version 0.99: Spreadsheet Edition

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Oh, hello. I didn't see you there. Come on inside to version 0.99 of Daughter of Essence: Spreadsheet Edition. You might be wondering: "spreadsheets?" What could this old boy mean by spreadsheets? Well, since you're here, I'll tell ya. It means I have spent the past entire week staring at spreadsheets, trying to math out all the consequences for how you assigned every member of the cove in the Oldlight Siege. And let me tell you, friend. I am very glad to be finished. Next week: The Big Version 100! No more math, next week. Just the good stuff--you won't want to miss it, promise. Version 0.99 - 9-13-2019 The Cove Siege results are now tallied up and rated from F to S+, and rewards (or penalties) are applied correspondingly (WIP) Added “the bad end” #1 to the game! Changed how stealing gold works: instead of stealing 100% of the target’s gold, and that gold then not dropping after the fight, you steal 30% extra, and they still drop their ful

New Release: v0.98!

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Hi everyone! Version 0.98 is now available for weekly patrons. It's been a hectic couple of weeks, but little by little, I've been steadily plugging away at the game, making fairly significant gains on the new content. This week, at long last, we reach part 1 of the SIEGE on the cove, and we hope you like it and look forward for what's still to come (a lot). Thanks, and we'll see you again next Friday! Version 0.98 - 9-6-2019 Added the Cove Siege sequence, Part 1 (WIP) Added a ton of different Oldlight soldier encounters for the coming waves Added the General Diana encounter Added a new Oldlight finder encounter Added 5 new “awakened” character sprites for Mercy Added 5 new “awakened” battler spritesheets for Mercy Revised the Whirlwind skill for spear users. Instead of periodically reflecting magic, attacks now count as Wind element have a 33% of afflicting Silence (so it’s less redundant with “Awakening”). Medicated Bandages now also remove the U